LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.3
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.04.26-21.32.16:799][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.04.26-21.32.16:799][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.04.26-21.32.16:799][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.04.26-21.32.16:799][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.04.26-21.32.16:799][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.04.26-21.32.16:799][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:1]]
[2024.04.26-21.32.16:799][ 0]LogConfig: CVar [[MaxSkinBones

Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.04.26-21.32.16:799][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.04.26-21.32.16:799][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.04.26-21.32.16:799][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.04.26-21.32.16:799][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.04.26-21.32.16:799][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.04.26-21.32.16:799][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2024.04.26-21.32.16:799][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2024.04.26-21.32.16:799][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2024.04.26-21.33.05:887][ 26]LogStaticMesh: Warning: Invalid material [MI_Glasses_OutsideInst] used on Nanite static mesh [SM_Chapel_01]. Only opaque or masked blend modes are currently supported, [BLEND_Translucent] blend mode was specified.
[2024.04.26-21.33.11:453][532]LogLinker: Warning: [AssetLog] D:\repos\BadTouchGames\interactable_system-Art\InteractiveProject\Content\Blueprints\structures\F_InteractiveLight.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.04.26-21.33.11:471][532]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Interactive/bp_LightSwitch.bp_LightSwitch
[2024.04.26-21.33.11:471][532]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.04.26-21.33.11:471][532]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.04.26-21.33.11:482][532]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
[2024.04.26-21.33.11:795][532]LogLinker: Warning: [AssetLog] D:\repos\BadTouchGames\interactable_system-Art\InteractiveProject\Content\Blueprints\Utils\bpfn_formatting.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.04.26-21.33.11:837][532]LogBlueprintEditor: Perf: 0.3 total seconds to load all 8 blueprint libraries in project. Avoid references to content in blueprint libraries to shorten this time.
[2024.04.26-21.33.11:837][532]LogBlueprintEditor: Perf: 0.3 seconds loading: /Game/Blueprints/Utils/bpfn_formatting
[2024.04.26-21.33.12:045][532]LogLinker: Warning: [AssetLog] D:\repos\BadTouchGames\interactable_system-Art\InteractiveProject\Content\Blueprints\Input\CharBuilder\IA_CBwheel.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.04.26-21.33.12:051][532]LogLinker: Warning: [AssetLog] D:\repos\BadTouchGames\interactable_system-Art\InteractiveProject\Content\Blueprints\Input\CharBuilder\IA_CBMouseMove.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.04.26-21.33.12:060][532]LogLinker: Warning: [AssetLog] D:\repos\BadTouchGames\interactable_system-Art\InteractiveProject\Content\Blueprints\Input\CharBuilder\IA_CBMouseDown.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.04.26-21.33.12:071][532]LogLinker: Warning: [AssetLog] D:\repos\BadTouchGames\interactable_system-Art\InteractiveProject\Content\Blueprints\Input\Actions\IA_Shoot.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.04.26-21.33.12:186][532]LogLinker: Warning: [AssetLog] D:\repos\BadTouchGames\interactable_system-Art\InteractiveProject\Content\Blueprints\structures\E_PlayerRole.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.04.26-21.33.12:193][532]LogLinker: Warning: [AssetLog] D:\repos\BadTouchGames\interactable_system-Art\InteractiveProject\Content\Blueprints\structures\E_CharacterBodyType.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.04.26-21.33.12:360][532]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Lobby/PlayerController_Lobby.PlayerController_Lobby
[2024.04.26-21.33.12:361][532]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.04.26-21.33.12:361][532]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000